LazarilloMap
class LazarilloMap(val id: String, config: LazarilloMapConfig, passedContext: Context, inflater: LayoutInflater, lifecycleScope: CoroutineScope, mainDispatcher: CoroutineDispatcher = Dispatchers.Main, defaultDispatcher: CoroutineDispatcher = Dispatchers.Default, ioDispatcher: CoroutineDispatcher = Dispatchers.IO, positionRepository: RoutingStatusRepository? = null, onLzCameraIdleListener: (LatLng) -> Boolean? = null, onLzCameraMoveStartedListener: (reason: Int) -> Unit? = null, onLzMyLocationButtonClickListener: (LocationButtonClickResult) -> Unit? = null, onLzMapClickListener: (LatLng, placesIds: List<String>?) -> Boolean? = null, onLzMarkerClickListener: () -> Unit? = null, onLzInfoWindowClickListener: () -> Unit? = null, onLzCompassClickListener: (bearing: Double) -> Unit? = null, val onLazarilloMapReady: () -> Unit) : LinearLayout, DefaultLifecycleObserverUnique class for control the map
It should interact with LzSdkManager and vice-versa.
(“The constructor with attributes of the view is not necessary because we got an inflater already created.”)
Constructors
LazarilloMap | constructor(id: String , config: LazarilloMapConfig, passedContext: Context , inflater: LayoutInflater , lifecycleScope: CoroutineScope, mainDispatcher: CoroutineDispatcher = Dispatchers.Main, defaultDispatcher: CoroutineDispatcher = Dispatchers.Default, ioDispatcher: CoroutineDispatcher = Dispatchers.IO, positionRepository: RoutingStatusRepository? = null, onLzCameraIdleListener: (LatLng) -> Boolean ? = null, onLzCameraMoveStartedListener: (reason: Int ) -> Unit ? = null, onLzMyLocationButtonClickListener: (LocationButtonClickResult) -> Unit ? = null, onLzMapClickListener: (LatLng, placesIds: List <String >?) -> Boolean ? = null, onLzMarkerClickListener: () -> Unit ? = null, onLzInfoWindowClickListener: () -> Unit ? = null, onLzCompassClickListener: (bearing: Double ) -> Unit ? = null, onLazarilloMapReady: () -> Unit ) |
Types
| Name | Summary |
|---|---|
FloorAdapter | open class FloorAdapter(context: Context , items: List <InnerFloor>) : ArrayAdapter <InnerFloor> Class for set up spinner |
Properties
id
val id: StringUsed to identify the map outside this class
onLazarilloMapReady
val onLazarilloMapReady: () -> Unitcallback when map is ready to be used All the other listener param could be passed here are after the map to be ready, using the update<Callback> methods
Functions
addAnnotationWith
fun addAnnotationWith(config: LzAnnotationConfiguration, callback: (Result<String>) -> Unit)Types: LzAnnotationConfiguration
Adds a fully customized annotation to the map using an LzAnnotationConfiguration.
addBorderToPlaces
fun addBorderToPlaces(placeIds: List<String>, colorHex: String = "#007AFF", width: Float = 3.0f)
fun addBorderToPlaces(placeIds: List<String>, color: String? = null, width: Float? = null)Adds visual borders to specified places on the map.
Add borders to specific places on the map.
addChildrenForAccessibility
open override fun addChildrenForAccessibility(p0: ArrayList<View>)addCircleLayer
fun addCircleLayer(model: LzCircleModel)Types: LzCircleModel
Adds a circle layer overlay to the map.
addCluster
fun addCluster(model: LzClusterModel)Types: LzClusterModel
Adds a clustered point layer to the map.
addCustomImage
fun addCustomImage(imageId: String, bitmap: Bitmap)Add a custom image to the map style. This allows apps to add their own drawable resources as bitmap images to the map style for use in markers.
addExtraDataToAccessibilityNodeInfo
open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)addFocusables
open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)addHeatmap
fun addHeatmap(model: LzHeatmapModel)Types: LzHeatmapModel
Adds a heatmap overlay to the map.
addKeyboardNavigationClusters
open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)addMarker
fun addMarker(markerOptions: SymbolOptions, floorId: String?, callback: (result: Result<String>) -> Unit)Types: SymbolOptions
Adds a custom marker to the map using MapLibre SymbolOptions.
addMarkerOptions
fun addMarkerOptions(markerOptions: MarkerOptions, floorId: String?, callback: (result: Result<String>) -> Unit)Add a marker using MapLibre MarkerOptions
addOnAttachStateChangeListener
open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)addOnLayoutChangeListener
open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)addOnUnhandledKeyEventListener
open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)addPlaceMarker
fun addPlaceMarker(place: SdkPlace, markerSize: Int = 240, callback: (Result<LazarilloPlaceMarker>) -> Unit)Types: SdkPlace, LazarilloPlaceMarker
Add a place marker to the map. The marker will be created with either a logo (if the place has one) or text (using the place name). Markers are automatically managed based on floor visibility.
addPolygon
fun addPolygon(model: LzPolygonModel)Types: LzPolygonModel
Adds a polygon overlay to the map.
addPolyline
fun addPolyline(model: LzPolylineModel)Types: LzPolylineModel
Adds a standalone polyline overlay to the map.
addRoute
fun addRoute(route: SdkRoute, nextStepsLineStyle: RouteLineStyle = PlainRouteLine( colorHex = "#7000FF", ), prevStepsLineStyle: RouteLineStyle = PlainRouteLine( colorHex = "#D2E0EB", ), frameCamera: Boolean = true, fitPadding: RoutePadding = RoutePadding(), onRoutePainted: () -> Unit)Types: SdkRoute, RouteLineStyle, RoutePadding
Renders a route on the map with customizable styling for completed and upcoming segments.
addStatesFromChildren
open fun addStatesFromChildren(): BooleanaddTouchables
open override fun addTouchables(p0: ArrayList<View>)addView
open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)addViewInLayout
protected open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams): Boolean
protected open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams, p3: Boolean): Booleananimate
open fun animate(): ViewPropertyAnimatoranimateCamera
fun animateCamera(newCameraPosition: CameraUpdate, duration: Int = 1000)Animates the camera to a new position smoothly.
animateRoute
fun animateRoute(route: SdkRoute, speed: Double = 1.5, changeFloorTime: Double = 2.0, rotatingIconTime: Double = 0.0, frameCamera: Boolean = true, callback: (SdkStepRoute) -> Unit)
fun animateRoute(route: SdkRoute, aheadStyle: RouteLineStyle = PlainRouteLine(colorHex = "#D2E0EB", lineWith = 4f), behindStyle: RouteLineStyle = PlainRouteLine(colorHex = "#7000FF", lineWith = 4f), normalSpeed: Double = 1.5, largeDistanceSpeed: Double? = null, changeFloorTime: Double = 2.0, rotatingIconTime: Double = 0.0, frameCamera: Boolean = true, fitPadding: RoutePadding = RoutePadding(), animationDeltaMs: Int = 50, callback: (SdkStepRoute) -> Unit)Types: SdkRoute, SdkStepRoute, RouteLineStyle, RoutePadding
Animate the route on the map, moving a marker along the path step by step.
announceForAccessibility
open fun announceForAccessibility(p0: CharSequence)attachLayoutAnimationParameters
protected open fun attachLayoutAnimationParameters(p0: View, p1: ViewGroup.LayoutParams, p2: Int, p3: Int)attachViewToParent
protected open fun attachViewToParent(p0: View, p1: Int, p2: ViewGroup.LayoutParams)autofill
open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)awakenScrollBars
protected open fun awakenScrollBars(): Boolean
protected open fun awakenScrollBars(p0: Int): Boolean
protected open fun awakenScrollBars(p0: Int, p1: Boolean): BooleanbringChildToFront
open override fun bringChildToFront(p0: View)bringToFront
open fun bringToFront()buildDrawingCache
open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)buildLayer
open fun buildLayer()callOnClick
open fun callOnClick(): BooleancanAnimate
protected open fun canAnimate(): BooleancancelDragAndDrop
fun cancelDragAndDrop()cancelLongPress
open fun cancelLongPress()cancelPendingInputEvents
fun cancelPendingInputEvents()canResolveLayoutDirection
open fun canResolveLayoutDirection(): BooleancanResolveTextAlignment
open fun canResolveTextAlignment(): BooleancanResolveTextDirection
open fun canResolveTextDirection(): BooleancanScrollHorizontally
open fun canScrollHorizontally(p0: Int): BooleancanScrollVertically
open fun canScrollVertically(p0: Int): BooleanchangeToFloor
fun changeToFloor(innerFloor: InnerFloor?)Types: InnerFloor
The tiles of the map come all at once for the floor. So if we do not filter the tiles by floor, all the tiles of all the floors will be shown simultaneously. So the intent here is to add an attribute to the layers in order to filter them by floor after
changeToFloorById
fun changeToFloorById(targetId: String, callback: () -> Unit)Function that will search for the floor id first, then call changeToFloor
checkInputConnectionProxy
open fun checkInputConnectionProxy(p0: View): BooleancheckLayoutParams
protected open override fun checkLayoutParams(p0: ViewGroup.LayoutParams): BooleanchildDrawableStateChanged
open override fun childDrawableStateChanged(p0: View)childHasTransientStateChanged
open override fun childHasTransientStateChanged(p0: View, p1: Boolean)cleanupLayoutState
protected open fun cleanupLayoutState(p0: View)clearAllPlaceMarkers
fun clearAllPlaceMarkers()Note: This does not affect regular markers added with addMarker.
clearAnimation
open fun clearAnimation()clearBorderedPlaces
fun clearBorderedPlaces()Clear the borders added with addBorderToPlaces.
clearChildFocus
open override fun clearChildFocus(p0: View)clearColoredPlaces
fun clearColoredPlaces()Clear the places colored with colorPlaces.
clearDisappearingChildren
open fun clearDisappearingChildren()clearElementFilter
fun clearElementFilter()clearFocus
open override fun clearFocus()clearPendingCredentialRequest
open fun clearPendingCredentialRequest()clearRoute
fun clearRoute()Removes the currently displayed route from the map.
clearSelectedPlace
fun clearSelectedPlace()clearViewTranslationCallback
open fun clearViewTranslationCallback()colorPlaces
fun colorPlaces(placeIds: List<String>, color: String? = null)Color a list of places on the map.
computeHorizontalScrollExtent
protected open fun computeHorizontalScrollExtent(): IntcomputeHorizontalScrollOffset
protected open fun computeHorizontalScrollOffset(): IntcomputeHorizontalScrollRange
protected open fun computeHorizontalScrollRange(): IntcomputeScroll
open fun computeScroll()computeSystemWindowInsets
open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsetscomputeVerticalScrollExtent
protected open fun computeVerticalScrollExtent(): IntcomputeVerticalScrollOffset
protected open fun computeVerticalScrollOffset(): IntcomputeVerticalScrollRange
protected open fun computeVerticalScrollRange(): IntcreateAccessibilityNodeInfo
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfocreateContextMenu
open fun createContextMenu(p0: ContextMenu)debug
protected open fun debug(p0: Int)destroyDrawingCache
open fun destroyDrawingCache()detachAllViewsFromParent
protected open fun detachAllViewsFromParent()detachViewFromParent
protected open fun detachViewFromParent(p0: View)
protected open fun detachViewFromParent(p0: Int)detachViewsFromParent
protected open fun detachViewsFromParent(p0: Int, p1: Int)dispatchApplyWindowInsets
open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsetsdispatchCapturedPointerEvent
open override fun dispatchCapturedPointerEvent(p0: MotionEvent): BooleandispatchConfigurationChanged
open override fun dispatchConfigurationChanged(p0: Configuration)dispatchCreateViewTranslationRequest
open override fun dispatchCreateViewTranslationRequest(p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)dispatchDisplayHint
open override fun dispatchDisplayHint(p0: Int)dispatchDragEvent
open override fun dispatchDragEvent(p0: DragEvent): BooleandispatchDraw
protected open override fun dispatchDraw(p0: Canvas)dispatchDrawableHotspotChanged
open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)dispatchFinishTemporaryDetach
open override fun dispatchFinishTemporaryDetach()dispatchFreezeSelfOnly
protected open fun dispatchFreezeSelfOnly(p0: SparseArray<Parcelable>)dispatchGenericFocusedEvent
protected open override fun dispatchGenericFocusedEvent(p0: MotionEvent): BooleandispatchGenericMotionEvent
open fun dispatchGenericMotionEvent(p0: MotionEvent): BooleandispatchGenericPointerEvent
protected open override fun dispatchGenericPointerEvent(p0: MotionEvent): BooleandispatchHoverEvent
protected open override fun dispatchHoverEvent(p0: MotionEvent): BooleandispatchKeyEvent
open override fun dispatchKeyEvent(p0: KeyEvent): BooleandispatchKeyEventPreIme
open override fun dispatchKeyEventPreIme(p0: KeyEvent): BooleandispatchKeyShortcutEvent
open override fun dispatchKeyShortcutEvent(p0: KeyEvent): BooleandispatchNestedFling
open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): BooleandispatchNestedPreFling
open fun dispatchNestedPreFling(p0: Float, p1: Float): BooleandispatchNestedPrePerformAccessibilityAction
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): BooleandispatchNestedPreScroll
open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): BooleandispatchNestedScroll
open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): BooleandispatchPointerCaptureChanged
open override fun dispatchPointerCaptureChanged(p0: Boolean)dispatchPopulateAccessibilityEvent
open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): BooleandispatchProvideAutofillStructure
open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)dispatchProvideStructure
open override fun dispatchProvideStructure(p0: ViewStructure)dispatchRestoreInstanceState
protected open override fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)dispatchSaveInstanceState
protected open override fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)dispatchScrollCaptureSearch
open override fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)dispatchSetActivated
open override fun dispatchSetActivated(p0: Boolean)dispatchSetPressed
protected open override fun dispatchSetPressed(p0: Boolean)dispatchSetSelected
open override fun dispatchSetSelected(p0: Boolean)dispatchStartTemporaryDetach
open override fun dispatchStartTemporaryDetach()dispatchSystemUiVisibilityChanged
open override fun dispatchSystemUiVisibilityChanged(p0: Int)dispatchThawSelfOnly
protected open fun dispatchThawSelfOnly(p0: SparseArray<Parcelable>)dispatchTouchEvent
open override fun dispatchTouchEvent(ev: MotionEvent): BooleanOverride the LinearLayout method.
dispatchTrackballEvent
open override fun dispatchTrackballEvent(p0: MotionEvent): BooleandispatchUnhandledMove
open override fun dispatchUnhandledMove(p0: View, p1: Int): BooleandispatchVisibilityChanged
protected open override fun dispatchVisibilityChanged(p0: View, p1: Int)dispatchWindowFocusChanged
open override fun dispatchWindowFocusChanged(p0: Boolean)dispatchWindowInsetsAnimationEnd
open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)dispatchWindowInsetsAnimationPrepare
open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)dispatchWindowInsetsAnimationProgress
open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsetsdispatchWindowInsetsAnimationStart
open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.BoundsdispatchWindowSystemUiVisiblityChanged
open override fun dispatchWindowSystemUiVisiblityChanged(p0: Int)dispatchWindowVisibilityChanged
open override fun dispatchWindowVisibilityChanged(p0: Int)draw
open fun draw(p0: Canvas)drawableHotspotChanged
open fun drawableHotspotChanged(p0: Float, p1: Float)drawableStateChanged
protected open override fun drawableStateChanged()drawChild
protected open fun drawChild(p0: Canvas, p1: View, p2: Long): BooleanendViewTransition
open fun endViewTransition(p0: View)findFocus
open override fun findFocus(): ViewfindOnBackInvokedDispatcher
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?findOnBackInvokedDispatcherForChild
open override fun findOnBackInvokedDispatcherForChild(p0: View, p1: View): OnBackInvokedDispatcher?findViewById
fun <T : View> findViewById(p0: Int): TfindViewsWithText
open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)findViewWithTag
fun <T : View> findViewWithTag(p0: Any): TfitSystemWindows
protected open fun fitSystemWindows(p0: Rect): BooleanfocusableViewAvailable
open override fun focusableViewAvailable(p0: View)focusSearch
open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): ViewfollowUserLocation
fun followUserLocation(value: Boolean, pitch: Double? = null, zoom: Double? = null, padding: DoubleArray? = null)Enables or disables automatic camera following of the user’s location.
forceHasOverlappingRendering
open fun forceHasOverlappingRendering(p0: Boolean)forceLayout
open fun forceLayout()gatherTransparentRegion
open override fun gatherTransparentRegion(p0: Region?): BooleangenerateDefaultLayoutParams
protected open override fun generateDefaultLayoutParams(): LinearLayout.LayoutParamsgenerateDisplayHash
open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)generateLayoutParams
open override fun generateLayoutParams(p0: AttributeSet): LinearLayout.LayoutParams
protected open override fun generateLayoutParams(p0: ViewGroup.LayoutParams): LinearLayout.LayoutParamsgetAccessibilityClassName
open override fun getAccessibilityClassName(): CharSequencegetAccessibilityDelegate
open fun getAccessibilityDelegate(): View.AccessibilityDelegategetAccessibilityLiveRegion
open fun getAccessibilityLiveRegion(): IntgetAccessibilityNodeProvider
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvidergetAccessibilityPaneTitle
open fun getAccessibilityPaneTitle(): CharSequence?getAccessibilityTraversalAfter
open fun getAccessibilityTraversalAfter(): IntgetAccessibilityTraversalBefore
open fun getAccessibilityTraversalBefore(): IntgetAllowedHandwritingDelegatePackageName
open fun getAllowedHandwritingDelegatePackageName(): String?getAllowedHandwritingDelegatorPackageName
open fun getAllowedHandwritingDelegatorPackageName(): String?getAlpha
open fun getAlpha(): FloatgetAnimation
open fun getAnimation(): AnimationgetAnimationMatrix
open fun getAnimationMatrix(): Matrix?getApplicationWindowToken
open fun getApplicationWindowToken(): IBindergetAttributeResolutionStack
open fun getAttributeResolutionStack(p0: Int): IntArraygetAttributeSourceResourceMap
open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>getAutofillHints
open fun getAutofillHints(): Array<String>?getAutofillId
fun getAutofillId(): AutofillIdgetAutofillType
open fun getAutofillType(): IntgetAutofillValue
open fun getAutofillValue(): AutofillValue?getBackground
open fun getBackground(): DrawablegetBackgroundTintBlendMode
open fun getBackgroundTintBlendMode(): BlendMode?getBackgroundTintList
open fun getBackgroundTintList(): ColorStateList?getBackgroundTintMode
open fun getBackgroundTintMode(): PorterDuff.Mode?getBaseline
open override fun getBaseline(): IntgetBaselineAlignedChildIndex
open fun getBaselineAlignedChildIndex(): IntgetBottom
fun getBottom(): IntgetBottomFadingEdgeStrength
protected open fun getBottomFadingEdgeStrength(): FloatgetBottomPaddingOffset
protected open fun getBottomPaddingOffset(): IntgetCameraDistance
open fun getCameraDistance(): FloatgetCameraPosition
fun getCameraPosition(): CameraPositionGets the current camera position (zoom, pitch, bearing, target).
getChildAt
open fun getChildAt(p0: Int): ViewgetChildCount
open fun getChildCount(): IntgetChildDrawingOrder
fun getChildDrawingOrder(p0: Int): Int
protected open fun getChildDrawingOrder(p0: Int, p1: Int): IntgetChildStaticTransformation
protected open fun getChildStaticTransformation(p0: View, p1: Transformation): BooleangetChildVisibleRect
open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): BooleangetClipBounds
open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): BooleangetClipChildren
open fun getClipChildren(): BooleangetClipToOutline
fun getClipToOutline(): BooleangetClipToPadding
open fun getClipToPadding(): BooleangetContentCaptureSession
fun getContentCaptureSession(): ContentCaptureSession?getContentDescription
open fun getContentDescription(): CharSequencegetContentSensitivity
fun getContentSensitivity(): IntgetContext
fun getContext(): ContextgetContextMenuInfo
protected open fun getContextMenuInfo(): ContextMenu.ContextMenuInfogetCurrentRouteStepIndex
fun getCurrentRouteStepIndex(): Int?Returns the current active route step index or null if no route is active.
getDefaultFocusHighlightEnabled
fun getDefaultFocusHighlightEnabled(): BooleangetDescendantFocusability
open fun getDescendantFocusability(): IntgetDisplay
open fun getDisplay(): DisplaygetDividerDrawable
open fun getDividerDrawable(): DrawablegetDividerPadding
open fun getDividerPadding(): IntgetDrawableState
fun getDrawableState(): IntArraygetDrawingCache
open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): BitmapgetDrawingCacheBackgroundColor
open fun getDrawingCacheBackgroundColor(): IntgetDrawingCacheQuality
open fun getDrawingCacheQuality(): IntgetDrawingRect
open fun getDrawingRect(p0: Rect)getDrawingTime
open fun getDrawingTime(): LonggetElevation
open fun getElevation(): FloatgetExplicitStyle
open fun getExplicitStyle(): IntgetFilterTouchesWhenObscured
open fun getFilterTouchesWhenObscured(): BooleangetFitsSystemWindows
open fun getFitsSystemWindows(): BooleangetFocusable
open fun getFocusable(): IntgetFocusables
open fun getFocusables(p0: Int): ArrayList<View>getFocusedChild
open fun getFocusedChild(): ViewgetFocusedRect
open fun getFocusedRect(p0: Rect)getForeground
open fun getForeground(): DrawablegetForegroundGravity
open fun getForegroundGravity(): IntgetForegroundTintBlendMode
open fun getForegroundTintBlendMode(): BlendMode?getForegroundTintList
open fun getForegroundTintList(): ColorStateList?getForegroundTintMode
open fun getForegroundTintMode(): PorterDuff.Mode?getFrameContentVelocity
open fun getFrameContentVelocity(): FloatgetGlobalVisibleRect
fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): BooleangetGravity
open fun getGravity(): IntgetHandler
open fun getHandler(): HandlergetHandwritingBoundsOffsetBottom
open fun getHandwritingBoundsOffsetBottom(): FloatgetHandwritingBoundsOffsetLeft
open fun getHandwritingBoundsOffsetLeft(): FloatgetHandwritingBoundsOffsetRight
open fun getHandwritingBoundsOffsetRight(): FloatgetHandwritingBoundsOffsetTop
open fun getHandwritingBoundsOffsetTop(): FloatgetHandwritingDelegateFlags
open fun getHandwritingDelegateFlags(): IntgetHandwritingDelegatorCallback
open fun getHandwritingDelegatorCallback(): Runnable?getHasOverlappingRendering
fun getHasOverlappingRendering(): BooleangetHeight
fun getHeight(): IntgetHitRect
open fun getHitRect(p0: Rect)getHorizontalFadingEdgeLength
open fun getHorizontalFadingEdgeLength(): IntgetHorizontalScrollbarHeight
protected open fun getHorizontalScrollbarHeight(): IntgetHorizontalScrollbarThumbDrawable
open fun getHorizontalScrollbarThumbDrawable(): Drawable?getHorizontalScrollbarTrackDrawable
open fun getHorizontalScrollbarTrackDrawable(): Drawable?getId
open fun getId(): IntgetImportantForAccessibility
open fun getImportantForAccessibility(): IntgetImportantForAutofill
open fun getImportantForAutofill(): IntgetImportantForContentCapture
open fun getImportantForContentCapture(): IntgetKeepScreenOn
open fun getKeepScreenOn(): BooleangetKeyDispatcherState
open fun getKeyDispatcherState(): KeyEvent.DispatcherStategetLabelFor
open fun getLabelFor(): IntgetLayerType
open fun getLayerType(): IntgetLayoutAnimation
open fun getLayoutAnimation(): LayoutAnimationControllergetLayoutAnimationListener
open fun getLayoutAnimationListener(): Animation.AnimationListenergetLayoutDirection
open fun getLayoutDirection(): IntgetLayoutMode
open fun getLayoutMode(): IntgetLayoutParams
open fun getLayoutParams(): ViewGroup.LayoutParamsgetLayoutTransition
open fun getLayoutTransition(): LayoutTransitiongetLeft
fun getLeft(): IntgetLeftFadingEdgeStrength
protected open fun getLeftFadingEdgeStrength(): FloatgetLeftPaddingOffset
protected open fun getLeftPaddingOffset(): IntgetLocalVisibleRect
fun getLocalVisibleRect(p0: Rect): BooleangetLocationInSurface
open fun getLocationInSurface(p0: IntArray)getLocationInWindow
open fun getLocationInWindow(p0: IntArray)getLocationOnScreen
open fun getLocationOnScreen(p0: IntArray)getMarkerById
fun getMarkerById(targetId: String): LazarilloMapMarker?Types: LazarilloMapMarker
getMarkers
fun getMarkers(): List<LazarilloMapMarker>Types: LazarilloMapMarker
getMatrix
open fun getMatrix(): MatrixgetMeasuredHeight
fun getMeasuredHeight(): IntgetMeasuredHeightAndState
fun getMeasuredHeightAndState(): IntgetMeasuredState
fun getMeasuredState(): IntgetMeasuredWidth
fun getMeasuredWidth(): IntgetMeasuredWidthAndState
fun getMeasuredWidthAndState(): IntgetMinimumHeight
open fun getMinimumHeight(): IntgetMinimumWidth
open fun getMinimumWidth(): IntgetNestedScrollAxes
open fun getNestedScrollAxes(): IntgetNextClusterForwardId
open fun getNextClusterForwardId(): IntgetNextFocusDownId
open fun getNextFocusDownId(): IntgetNextFocusForwardId
open fun getNextFocusForwardId(): IntgetNextFocusLeftId
open fun getNextFocusLeftId(): IntgetNextFocusRightId
open fun getNextFocusRightId(): IntgetNextFocusUpId
open fun getNextFocusUpId(): IntgetOnFocusChangeListener
open fun getOnFocusChangeListener(): View.OnFocusChangeListenergetOrientation
open fun getOrientation(): IntgetOutlineAmbientShadowColor
open fun getOutlineAmbientShadowColor(): IntgetOutlineProvider
open fun getOutlineProvider(): ViewOutlineProvidergetOutlineSpotShadowColor
open fun getOutlineSpotShadowColor(): IntgetOverlay
open override fun getOverlay(): ViewGroupOverlaygetOverScrollMode
open fun getOverScrollMode(): IntgetPaddingBottom
open fun getPaddingBottom(): IntgetPaddingEnd
open fun getPaddingEnd(): IntgetPaddingLeft
open fun getPaddingLeft(): IntgetPaddingRight
open fun getPaddingRight(): IntgetPaddingStart
open fun getPaddingStart(): IntgetPaddingTop
open fun getPaddingTop(): IntgetParent
fun getParent(): ViewParentgetParentForAccessibility
open fun getParentForAccessibility(): ViewParentgetPendingCredentialCallback
fun getPendingCredentialCallback(): OutcomeReceiver<GetCredentialResponse, GetCredentialException>?getPendingCredentialRequest
fun getPendingCredentialRequest(): GetCredentialRequest?getPersistentDrawingCache
open fun getPersistentDrawingCache(): IntgetPivotX
open fun getPivotX(): FloatgetPivotY
open fun getPivotY(): FloatgetPlaceMarkers
fun getPlaceMarkers(): List<LazarilloPlaceMarker>Types: LazarilloPlaceMarker
Get all place markers
getPlaceMarkersForFloor
fun getPlaceMarkersForFloor(floorId: String?): List<LazarilloPlaceMarker>Types: LazarilloPlaceMarker
Get place markers for a specific floor
getPointerIcon
open fun getPointerIcon(): PointerIcongetPreferKeepClearRects
fun getPreferKeepClearRects(): MutableList<Rect>getReceiveContentMimeTypes
open fun getReceiveContentMimeTypes(): Array<String>?getRequestedFrameRate
open fun getRequestedFrameRate(): FloatgetResources
open fun getResources(): ResourcesgetRevealOnFocusHint
fun getRevealOnFocusHint(): BooleangetRight
fun getRight(): IntgetRightFadingEdgeStrength
protected open fun getRightFadingEdgeStrength(): FloatgetRightPaddingOffset
protected open fun getRightPaddingOffset(): IntgetRootSurfaceControl
open fun getRootSurfaceControl(): AttachedSurfaceControl?getRootView
open fun getRootView(): ViewgetRootWindowInsets
open fun getRootWindowInsets(): WindowInsetsgetRotation
open fun getRotation(): FloatgetRotationX
open fun getRotationX(): FloatgetRotationY
open fun getRotationY(): FloatgetScaleX
open fun getScaleX(): FloatgetScaleY
open fun getScaleY(): FloatgetScrollBarDefaultDelayBeforeFade
open fun getScrollBarDefaultDelayBeforeFade(): IntgetScrollBarFadeDuration
open fun getScrollBarFadeDuration(): IntgetScrollBarSize
open fun getScrollBarSize(): IntgetScrollBarStyle
open fun getScrollBarStyle(): IntgetScrollCaptureHint
open fun getScrollCaptureHint(): IntgetScrollIndicators
open fun getScrollIndicators(): IntgetScrollX
fun getScrollX(): IntgetScrollY
fun getScrollY(): IntgetSelectedPlace
fun getSelectedPlace(): SdkPlace?Types: SdkPlace
Get the currently selected place
getShowDividers
open fun getShowDividers(): IntgetSolidColor
open fun getSolidColor(): IntgetSourceLayoutResId
open fun getSourceLayoutResId(): IntgetStateDescription
fun getStateDescription(): CharSequence?getStateListAnimator
open fun getStateListAnimator(): StateListAnimatorgetSuggestedMinimumHeight
protected open fun getSuggestedMinimumHeight(): IntgetSuggestedMinimumWidth
protected open fun getSuggestedMinimumWidth(): IntgetSystemGestureExclusionRects
open fun getSystemGestureExclusionRects(): MutableList<Rect>getSystemUiVisibility
open fun getSystemUiVisibility(): IntgetTag
open fun getTag(): Any
open fun getTag(p0: Int): AnygetTextAlignment
open fun getTextAlignment(): IntgetTextDirection
open fun getTextDirection(): IntgetTooltipText
open fun getTooltipText(): CharSequence?getTop
fun getTop(): IntgetTopFadingEdgeStrength
protected open fun getTopFadingEdgeStrength(): FloatgetTopPaddingOffset
protected open fun getTopPaddingOffset(): IntgetTouchables
open fun getTouchables(): ArrayList<View>getTouchDelegate
open fun getTouchDelegate(): TouchDelegategetTouchscreenBlocksFocus
open fun getTouchscreenBlocksFocus(): BooleangetTransitionAlpha
open fun getTransitionAlpha(): FloatgetTransitionName
open fun getTransitionName(): StringgetTranslationX
open fun getTranslationX(): FloatgetTranslationY
open fun getTranslationY(): FloatgetTranslationZ
open fun getTranslationZ(): FloatgetUniqueDrawingId
open fun getUniqueDrawingId(): LonggetVerticalFadingEdgeLength
open fun getVerticalFadingEdgeLength(): IntgetVerticalScrollbarPosition
open fun getVerticalScrollbarPosition(): IntgetVerticalScrollbarThumbDrawable
open fun getVerticalScrollbarThumbDrawable(): Drawable?getVerticalScrollbarTrackDrawable
open fun getVerticalScrollbarTrackDrawable(): Drawable?getVerticalScrollbarWidth
open fun getVerticalScrollbarWidth(): IntgetViewTranslationResponse
open fun getViewTranslationResponse(): ViewTranslationResponse?getViewTreeObserver
open fun getViewTreeObserver(): ViewTreeObservergetVisibility
open fun getVisibility(): IntgetWeightSum
open fun getWeightSum(): FloatgetWidth
fun getWidth(): IntgetWindowAttachCount
protected open fun getWindowAttachCount(): IntgetWindowId
open fun getWindowId(): WindowIdgetWindowInsetsController
open fun getWindowInsetsController(): WindowInsetsController?getWindowSystemUiVisibility
open fun getWindowSystemUiVisibility(): IntgetWindowToken
open fun getWindowToken(): IBindergetWindowVisibility
open fun getWindowVisibility(): IntgetWindowVisibleDisplayFrame
open fun getWindowVisibleDisplayFrame(p0: Rect)getX
open fun getX(): FloatgetY
open fun getY(): FloatgetZ
open fun getZ(): FloatgoToNextRouteStep
fun goToNextRouteStep(rotateMap: Boolean = false): Result<Int>Moves route visualization one step forward.
goToPreviousRouteStep
fun goToPreviousRouteStep(rotateMap: Boolean = false): Result<Int>Moves route visualization one step backward.
goToRouteStep
fun goToRouteStep(stepIndex: Int, rotateMap: Boolean = false): Result<Int>Moves route visualization to the requested step index.
hasExplicitFocusable
open fun hasExplicitFocusable(): BooleanhasFocus
open override fun hasFocus(): BooleanhasFocusable
open fun hasFocusable(): BooleanhasNestedScrollingParent
open fun hasNestedScrollingParent(): BooleanhasOnClickListeners
open fun hasOnClickListeners(): BooleanhasOnLongClickListeners
open fun hasOnLongClickListeners(): BooleanhasOverlappingRendering
open fun hasOverlappingRendering(): BooleanhasPointerCapture
open fun hasPointerCapture(): BooleanhasTransientState
open override fun hasTransientState(): BooleanhasWindowFocus
open fun hasWindowFocus(): BooleanindexOfChild
open fun indexOfChild(p0: View): Intinvalidate
open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)invalidateChild
override fun invalidateChild(p0: View, p1: Rect)invalidateChildInParent
open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParentinvalidateDrawable
open override fun invalidateDrawable(p0: Drawable)invalidateOutline
open fun invalidateOutline()isAccessibilityDataSensitive
open fun isAccessibilityDataSensitive(): BooleanisAccessibilityFocused
open fun isAccessibilityFocused(): BooleanisAccessibilityHeading
open fun isAccessibilityHeading(): BooleanisActivated
open fun isActivated(): BooleanisAlwaysDrawnWithCacheEnabled
open fun isAlwaysDrawnWithCacheEnabled(): BooleanisAnimationCacheEnabled
open fun isAnimationCacheEnabled(): BooleanisAttachedToWindow
open fun isAttachedToWindow(): BooleanisAutoHandwritingEnabled
open fun isAutoHandwritingEnabled(): BooleanisBaselineAligned
open fun isBaselineAligned(): BooleanisChildrenDrawingOrderEnabled
protected open fun isChildrenDrawingOrderEnabled(): BooleanisChildrenDrawnWithCacheEnabled
protected open fun isChildrenDrawnWithCacheEnabled(): BooleanisClickable
open fun isClickable(): BooleanisContentSensitive
fun isContentSensitive(): BooleanisContextClickable
open fun isContextClickable(): BooleanisCredential
open fun isCredential(): BooleanisDirty
open fun isDirty(): BooleanisDrawingCacheEnabled
open fun isDrawingCacheEnabled(): BooleanisDuplicateParentStateEnabled
open fun isDuplicateParentStateEnabled(): BooleanisEnabled
open fun isEnabled(): BooleanisFocusable
fun isFocusable(): BooleanisFocusableInTouchMode
fun isFocusableInTouchMode(): BooleanisFocused
open fun isFocused(): BooleanisFocusedByDefault
fun isFocusedByDefault(): BooleanisForceDarkAllowed
open fun isForceDarkAllowed(): BooleanisHandwritingDelegate
open fun isHandwritingDelegate(): BooleanisHapticFeedbackEnabled
open fun isHapticFeedbackEnabled(): BooleanisHardwareAccelerated
open fun isHardwareAccelerated(): BooleanisHorizontalFadingEdgeEnabled
open fun isHorizontalFadingEdgeEnabled(): BooleanisHorizontalScrollBarEnabled
open fun isHorizontalScrollBarEnabled(): BooleanisHovered
open fun isHovered(): BooleanisImportantForAccessibility
open fun isImportantForAccessibility(): BooleanisImportantForAutofill
fun isImportantForAutofill(): BooleanisImportantForContentCapture
fun isImportantForContentCapture(): BooleanisInEditMode
open fun isInEditMode(): BooleanisInLayout
open fun isInLayout(): BooleanisInTouchMode
open fun isInTouchMode(): BooleanisKeyboardNavigationCluster
fun isKeyboardNavigationCluster(): BooleanisLaidOut
open fun isLaidOut(): BooleanisLayoutDirectionResolved
open fun isLayoutDirectionResolved(): BooleanisLayoutRequested
open fun isLayoutRequested(): BooleanisLayoutSuppressed
open fun isLayoutSuppressed(): BooleanisLongClickable
open fun isLongClickable(): BooleanisMeasureWithLargestChildEnabled
open fun isMeasureWithLargestChildEnabled(): BooleanisMotionEventSplittingEnabled
open fun isMotionEventSplittingEnabled(): BooleanisNestedScrollingEnabled
open fun isNestedScrollingEnabled(): BooleanisOpaque
open fun isOpaque(): BooleanisPaddingOffsetRequired
protected open fun isPaddingOffsetRequired(): BooleanisPaddingRelative
open fun isPaddingRelative(): BooleanisPivotSet
open fun isPivotSet(): BooleanisPreferKeepClear
fun isPreferKeepClear(): BooleanisPressed
open fun isPressed(): BooleanisSaveEnabled
open fun isSaveEnabled(): BooleanisSaveFromParentEnabled
open fun isSaveFromParentEnabled(): BooleanisScreenReaderFocusable
open fun isScreenReaderFocusable(): BooleanisScrollbarFadingEnabled
open fun isScrollbarFadingEnabled(): BooleanisScrollContainer
open fun isScrollContainer(): BooleanisSelected
open fun isSelected(): BooleanisShowingLayoutBounds
fun isShowingLayoutBounds(): BooleanisShown
open fun isShown(): BooleanisSoundEffectsEnabled
open fun isSoundEffectsEnabled(): BooleanisTemporarilyDetached
fun isTemporarilyDetached(): BooleanisTextAlignmentResolved
open fun isTextAlignmentResolved(): BooleanisTextDirectionResolved
open fun isTextDirectionResolved(): BooleanisTransitionGroup
open fun isTransitionGroup(): BooleanisVerticalFadingEdgeEnabled
open fun isVerticalFadingEdgeEnabled(): BooleanisVerticalScrollBarEnabled
open fun isVerticalScrollBarEnabled(): BooleanisVisibleToUserForAutofill
open fun isVisibleToUserForAutofill(p0: Int): BooleanjumpDrawablesToCurrentState
open override fun jumpDrawablesToCurrentState()keyboardNavigationClusterSearch
open fun keyboardNavigationClusterSearch(p0: View, p1: Int): Viewlayout
override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)measure
fun measure(p0: Int, p1: Int)measureChild
protected open fun measureChild(p0: View, p1: Int, p2: Int)measureChildren
protected open fun measureChildren(p0: Int, p1: Int)measureChildWithMargins
protected open fun measureChildWithMargins(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)moveCamera
fun moveCamera(newCameraPosition: CameraUpdate?)Instantly moves the camera to a new position without animation.
moveLayerAvobe
fun moveLayerAvobe(layer: Layer, breakpointLayerID: String)Remove the target layer and add it again above of the specific layer
moveLayerBelow
fun moveLayerBelow(layer: Layer, breakpointLayerID: String)Remove the target layer and add it again below of the specific layer
newCurrentUserPosition
fun newCurrentUserPosition(positionCallbackData: PositionCallbackData)Types: PositionCallbackData
Ths function will be called when there is an active routing process, so the map can receive the routingStatus and update the route on the map.
notifySubtreeAccessibilityStateChanged
open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)offsetDescendantRectToMyCoords
fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)offsetLeftAndRight
open fun offsetLeftAndRight(p0: Int)offsetRectIntoDescendantCoords
fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)offsetTopAndBottom
open fun offsetTopAndBottom(p0: Int)onAnimationEnd
protected open fun onAnimationEnd()onAnimationStart
protected open fun onAnimationStart()onApplyWindowInsets
open fun onApplyWindowInsets(p0: WindowInsets): WindowInsetsonAttachedToWindow
protected open override fun onAttachedToWindow()onCancelPendingInputEvents
open fun onCancelPendingInputEvents()onCapturedPointerEvent
open fun onCapturedPointerEvent(p0: MotionEvent): BooleanonCheckIsTextEditor
open fun onCheckIsTextEditor(): BooleanonConfigurationChanged
protected open fun onConfigurationChanged(p0: Configuration)onCreate
open fun onCreate(owner: LifecycleOwner)onCreateContextMenu
protected open fun onCreateContextMenu(p0: ContextMenu)onCreateDrawableState
protected open override fun onCreateDrawableState(p0: Int): IntArrayonCreateInputConnection
open fun onCreateInputConnection(p0: EditorInfo): InputConnectiononCreateViewTranslationRequest
open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)onCreateVirtualViewTranslationRequests
open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)onDescendantInvalidated
open override fun onDescendantInvalidated(p0: View, p1: View)onDestroy
open override fun onDestroy(owner: LifecycleOwner)onDetachedFromWindow
protected open override fun onDetachedFromWindow()onDisplayHint
protected open fun onDisplayHint(p0: Int)onDragEvent
open fun onDragEvent(p0: DragEvent): BooleanonDraw
protected open override fun onDraw(p0: Canvas)onDrawForeground
open fun onDrawForeground(p0: Canvas)onDrawScrollBars
protected fun onDrawScrollBars(p0: Canvas)onFilterTouchEventForSecurity
open fun onFilterTouchEventForSecurity(p0: MotionEvent): BooleanonFinishInflate
protected open fun onFinishInflate()onFinishTemporaryDetach
open fun onFinishTemporaryDetach()onFocusChanged
protected open fun onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)onGenericMotionEvent
open fun onGenericMotionEvent(p0: MotionEvent): BooleanonHoverChanged
open fun onHoverChanged(p0: Boolean)onHoverEvent
open fun onHoverEvent(p0: MotionEvent): BooleanonInitializeAccessibilityEvent
open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)onInitializeAccessibilityNodeInfo
open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)onInterceptHoverEvent
open fun onInterceptHoverEvent(p0: MotionEvent): BooleanonInterceptTouchEvent
open fun onInterceptTouchEvent(p0: MotionEvent): BooleanonKeyDown
open override fun onKeyDown(p0: Int, p1: KeyEvent): BooleanonKeyLongPress
open override fun onKeyLongPress(p0: Int, p1: KeyEvent): BooleanonKeyMultiple
open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): BooleanonKeyPreIme
open fun onKeyPreIme(p0: Int, p1: KeyEvent): BooleanonKeyShortcut
open fun onKeyShortcut(p0: Int, p1: KeyEvent): BooleanonKeyUp
open override fun onKeyUp(p0: Int, p1: KeyEvent): BooleanonLayout
protected open override fun onLayout(p0: Boolean, p1: Int, p2: Int, p3: Int, p4: Int)onMeasure
protected open override fun onMeasure(p0: Int, p1: Int)onNestedFling
open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): BooleanonNestedPreFling
open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): BooleanonNestedPrePerformAccessibilityAction
open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): BooleanonNestedPreScroll
open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)onNestedScroll
open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)onNestedScrollAccepted
open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)onOverScrolled
protected open fun onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)onPause
open override fun onPause(owner: LifecycleOwner)onPointerCaptureChange
open fun onPointerCaptureChange(p0: Boolean)onPopulateAccessibilityEvent
open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)onProvideAutofillStructure
open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)onProvideAutofillVirtualStructure
open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)onProvideContentCaptureStructure
open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)onProvideStructure
open fun onProvideStructure(p0: ViewStructure)onProvideVirtualStructure
open fun onProvideVirtualStructure(p0: ViewStructure)onReceiveContent
open fun onReceiveContent(p0: ContentInfo): ContentInfo?onRequestFocusInDescendants
protected open fun onRequestFocusInDescendants(p0: Int, p1: Rect): BooleanonRequestSendAccessibilityEvent
open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): BooleanonResolvePointerIcon
open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcononRestoreInstanceState
protected open fun onRestoreInstanceState(p0: Parcelable)onResume
open override fun onResume(owner: LifecycleOwner)onRtlPropertiesChanged
open override fun onRtlPropertiesChanged(p0: Int)onSaveInstanceState
protected open fun onSaveInstanceState(): Parcelable?onScreenStateChanged
open fun onScreenStateChanged(p0: Int)onScrollCaptureSearch
open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)onScrollChanged
protected open fun onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)onSetAlpha
protected open fun onSetAlpha(p0: Int): BooleanonSizeChanged
protected open fun onSizeChanged(p0: Int, p1: Int, p2: Int, p3: Int)onStart
open override fun onStart(owner: LifecycleOwner)Lifecycle methods
onStartNestedScroll
open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): BooleanonStartTemporaryDetach
open fun onStartTemporaryDetach()onStop
open override fun onStop(owner: LifecycleOwner)onStopNestedScroll
open override fun onStopNestedScroll(p0: View)onTouchEvent
open fun onTouchEvent(p0: MotionEvent): BooleanonTrackballEvent
open fun onTrackballEvent(p0: MotionEvent): BooleanonViewAdded
open fun onViewAdded(p0: View)onViewRemoved
open fun onViewRemoved(p0: View)onViewTranslationResponse
open fun onViewTranslationResponse(p0: ViewTranslationResponse)onVirtualViewTranslationResponses
open fun onVirtualViewTranslationResponses(p0: LongSparseArray<ViewTranslationResponse>)onVisibilityAggregated
open fun onVisibilityAggregated(p0: Boolean)onVisibilityChanged
protected open fun onVisibilityChanged(p0: View, p1: Int)onWindowFocusChanged
open fun onWindowFocusChanged(p0: Boolean)onWindowSystemUiVisibilityChanged
open fun onWindowSystemUiVisibilityChanged(p0: Int)onWindowVisibilityChanged
protected open fun onWindowVisibilityChanged(p0: Int)overScrollBy
protected open fun overScrollBy(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Boolean): BooleanpauseRouteAnimation
fun pauseRouteAnimation()performAccessibilityAction
open fun performAccessibilityAction(p0: Int, p1: Bundle?): BooleanperformClick
open fun performClick(): BooleanperformContextClick
open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): BooleanperformHapticFeedback
open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): BooleanperformLongClick
open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): BooleanperformReceiveContent
open fun performReceiveContent(p0: ContentInfo): ContentInfo?playSoundEffect
open fun playSoundEffect(p0: Int)post
open fun post(p0: Runnable): BooleanpostDelayed
open fun postDelayed(p0: Runnable, p1: Long): BooleanpostInvalidate
open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)postInvalidateDelayed
open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)postInvalidateOnAnimation
open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)postOnAnimation
open fun postOnAnimation(p0: Runnable)postOnAnimationDelayed
open fun postOnAnimationDelayed(p0: Runnable, p1: Long)recomputeViewAttributes
open override fun recomputeViewAttributes(p0: View)refreshDrawableState
open fun refreshDrawableState()releasePointerCapture
open fun releasePointerCapture()removeAllMarkers
fun removeAllMarkers()Remove all regular markers (not place markers)
removeAllMarkersAndPlaceMarkers
fun removeAllMarkersAndPlaceMarkers()Remove all markers (both regular markers and place markers)
removeAllPlaceMarkers
fun removeAllPlaceMarkers()Remove all place markers
removeAllPolygons
fun removeAllPolygons()Removes all polygons that were added via addPolygon.
removeAllViews
open fun removeAllViews()removeAllViewsInLayout
open fun removeAllViewsInLayout()removeCallbacks
open fun removeCallbacks(p0: Runnable): BooleanremoveCircleLayer
fun removeCircleLayer(identifier: String)Removes a previously added circle layer by its identifier.
removeCluster
fun removeCluster(identifier: String)Removes a previously added cluster by its identifier.
removeDetachedView
protected open fun removeDetachedView(p0: View, p1: Boolean)removeHeatmap
fun removeHeatmap(identifier: String)Removes a previously added heatmap by its identifier.
removeMarkerById
fun removeMarkerById(targetId: String)removeOnAttachStateChangeListener
open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)removeOnLayoutChangeListener
open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)removeOnUnhandledKeyEventListener
open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)removePlaceMarker
fun removePlaceMarker(placeId: String)Remove a specific place marker by place ID
removePolygon
fun removePolygon(identifier: String)Removes a previously added polygon by its identifier.
removePolyline
fun removePolyline(identifier: String)Removes a previously added polyline by its identifier.
removeView
open override fun removeView(p0: View)removeViewAt
open fun removeViewAt(p0: Int)removeViewInLayout
open fun removeViewInLayout(p0: View)removeViews
open fun removeViews(p0: Int, p1: Int)removeViewsInLayout
open fun removeViewsInLayout(p0: Int, p1: Int)requestApplyInsets
open fun requestApplyInsets()requestChildFocus
open override fun requestChildFocus(p0: View, p1: View)requestChildRectangleOnScreen
open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): BooleanrequestDisallowInterceptTouchEvent
open override fun requestDisallowInterceptTouchEvent(p0: Boolean)requestFitSystemWindows
open fun requestFitSystemWindows()requestFocus
fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open override fun requestFocus(p0: Int, p1: Rect): BooleanrequestFocusFromTouch
fun requestFocusFromTouch(): BooleanrequestLayout
open fun requestLayout()requestPointerCapture
open fun requestPointerCapture()requestRectangleOnScreen
open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): BooleanrequestSendAccessibilityEvent
open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): BooleanrequestTransparentRegion
open override fun requestTransparentRegion(p0: View)requestUnbufferedDispatch
fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)requireViewById
fun <T : View> requireViewById(p0: Int): T & AnyresetPivot
open fun resetPivot()restoreDefaultFocus
open override fun restoreDefaultFocus(): BooleanrestoreHierarchyState
open fun restoreHierarchyState(p0: SparseArray<Parcelable>)resumeRouteAnimation
fun resumeRouteAnimation()saveAttributeDataForStyleable
fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)saveHierarchyState
open fun saveHierarchyState(p0: SparseArray<Parcelable>)scheduleDrawable
open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)scheduleLayoutAnimation
open fun scheduleLayoutAnimation()scrollBy
open fun scrollBy(p0: Int, p1: Int)scrollTo
open fun scrollTo(p0: Int, p1: Int)sendAccessibilityEvent
open override fun sendAccessibilityEvent(p0: Int)sendAccessibilityEventUnchecked
open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)setAccessibilityDataSensitive
open fun setAccessibilityDataSensitive(p0: Int)setAccessibilityDelegate
open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)setAccessibilityHeading
open fun setAccessibilityHeading(p0: Boolean)setAccessibilityLiveRegion
open fun setAccessibilityLiveRegion(p0: Int)setAccessibilityPaneTitle
open fun setAccessibilityPaneTitle(p0: CharSequence?)setAccessibilityTraversalAfter
open fun setAccessibilityTraversalAfter(p0: Int)setAccessibilityTraversalBefore
open fun setAccessibilityTraversalBefore(p0: Int)setActivated
open fun setActivated(p0: Boolean)setAddStatesFromChildren
open fun setAddStatesFromChildren(p0: Boolean)setAllowClickWhenDisabled
open fun setAllowClickWhenDisabled(p0: Boolean)setAllowedHandwritingDelegatePackage
open fun setAllowedHandwritingDelegatePackage(p0: String?)setAllowedHandwritingDelegatorPackage
open fun setAllowedHandwritingDelegatorPackage(p0: String?)setAlpha
open fun setAlpha(p0: Float)setAlwaysDrawnWithCacheEnabled
open fun setAlwaysDrawnWithCacheEnabled(p0: Boolean)setAnimation
open fun setAnimation(p0: Animation)setAnimationCacheEnabled
open fun setAnimationCacheEnabled(p0: Boolean)setAnimationMatrix
open fun setAnimationMatrix(p0: Matrix?)setAutofillHints
open fun setAutofillHints(vararg p0: String)setAutofillId
open fun setAutofillId(p0: AutofillId?)setAutoHandwritingEnabled
open fun setAutoHandwritingEnabled(p0: Boolean)setBackground
open fun setBackground(p0: Drawable)setBackgroundColor
open fun setBackgroundColor(p0: Int)setBackgroundDrawable
open fun setBackgroundDrawable(p0: Drawable)setBackgroundResource
open fun setBackgroundResource(p0: Int)setBackgroundTintBlendMode
open fun setBackgroundTintBlendMode(p0: BlendMode?)setBackgroundTintList
open fun setBackgroundTintList(p0: ColorStateList?)setBackgroundTintMode
open fun setBackgroundTintMode(p0: PorterDuff.Mode?)setBaselineAligned
open fun setBaselineAligned(p0: Boolean)setBaselineAlignedChildIndex
open fun setBaselineAlignedChildIndex(p0: Int)setBearing
fun setBearing(bearing: Double)Sets the map’s bearing (rotation/orientation).
setBottom
fun setBottom(p0: Int)setCameraDistance
open fun setCameraDistance(p0: Float)setChildrenDrawingCacheEnabled
protected open fun setChildrenDrawingCacheEnabled(p0: Boolean)setChildrenDrawingOrderEnabled
protected open fun setChildrenDrawingOrderEnabled(p0: Boolean)setChildrenDrawnWithCacheEnabled
protected open fun setChildrenDrawnWithCacheEnabled(p0: Boolean)setClickable
open fun setClickable(p0: Boolean)setClipBounds
open fun setClipBounds(p0: Rect)setClipChildren
open fun setClipChildren(p0: Boolean)setClipToOutline
open fun setClipToOutline(p0: Boolean)setClipToPadding
open fun setClipToPadding(p0: Boolean)setCompassEnabled
fun setCompassEnabled(enabled: Boolean)setContentCaptureSession
open fun setContentCaptureSession(p0: ContentCaptureSession?)setContentDescription
open fun setContentDescription(p0: CharSequence)setContentPadding
fun setContentPadding(left: Int, top: Int, right: Int, bottom: Int)Sets content padding on the map, shifting the camera’s focal point so that the “center” of the map accounts for UI overlays (e.g., bottom sheets, headers).
setContentSensitivity
fun setContentSensitivity(p0: Int)setContextClickable
open fun setContextClickable(p0: Boolean)setDefaultFocusHighlightEnabled
open fun setDefaultFocusHighlightEnabled(p0: Boolean)setDefaultMarkerIcon
fun setDefaultMarkerIcon(iconId: String?)Overrides the runtime fallback icon used by marker APIs (addMarker / addAnnotationWith).
setDefaultRouteAnimationIcon
fun setDefaultRouteAnimationIcon(iconId: String?)Overrides the runtime icon used by route animation/preview marker.
setDescendantFocusability
open fun setDescendantFocusability(p0: Int)setDividerDrawable
open fun setDividerDrawable(p0: Drawable)setDividerPadding
open fun setDividerPadding(p0: Int)setDrawingCacheBackgroundColor
open fun setDrawingCacheBackgroundColor(p0: Int)setDrawingCacheEnabled
open fun setDrawingCacheEnabled(p0: Boolean)setDrawingCacheQuality
open fun setDrawingCacheQuality(p0: Int)setDuplicateParentStateEnabled
open fun setDuplicateParentStateEnabled(p0: Boolean)setElementFilter
fun setElementFilter(config: JSONObject)setElevation
open fun setElevation(p0: Float)setEnabled
open fun setEnabled(p0: Boolean)setFadingEdgeLength
open fun setFadingEdgeLength(p0: Int)setFilterTouchesWhenObscured
open fun setFilterTouchesWhenObscured(p0: Boolean)setFitsSystemWindows
open fun setFitsSystemWindows(p0: Boolean)setFloor
fun setFloor(innerFloor: InnerFloor?)Types: InnerFloor
Changes the displayed floor on the map for multi-floor venues.
setFloorById
fun setFloorById(targetId: String, callback: () -> Unit)Function that will search for the floor id first, then call changeToFloor
setFocusable
open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)setFocusableInTouchMode
open fun setFocusableInTouchMode(p0: Boolean)setFocusedByDefault
open fun setFocusedByDefault(p0: Boolean)setForceDarkAllowed
open fun setForceDarkAllowed(p0: Boolean)setForeground
open fun setForeground(p0: Drawable)setForegroundGravity
open fun setForegroundGravity(p0: Int)setForegroundTintBlendMode
open fun setForegroundTintBlendMode(p0: BlendMode?)setForegroundTintList
open fun setForegroundTintList(p0: ColorStateList?)setForegroundTintMode
open fun setForegroundTintMode(p0: PorterDuff.Mode?)setFrameContentVelocity
open fun setFrameContentVelocity(p0: Float)setGravity
open fun setGravity(p0: Int)setHandwritingBoundsOffsets
open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)setHandwritingDelegateFlags
open fun setHandwritingDelegateFlags(p0: Int)setHandwritingDelegatorCallback
open fun setHandwritingDelegatorCallback(p0: Runnable?)setHapticFeedbackEnabled
open fun setHapticFeedbackEnabled(p0: Boolean)setHasTransientState
open fun setHasTransientState(p0: Boolean)setHideSelectedPlaceLabel
fun setHideSelectedPlaceLabel(hide: Boolean)setHorizontalFadingEdgeEnabled
open fun setHorizontalFadingEdgeEnabled(p0: Boolean)setHorizontalGravity
open fun setHorizontalGravity(p0: Int)setHorizontalScrollBarEnabled
open fun setHorizontalScrollBarEnabled(p0: Boolean)setHorizontalScrollbarThumbDrawable
open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)setHorizontalScrollbarTrackDrawable
open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)setHovered
open fun setHovered(p0: Boolean)setId
open fun setId(p0: Int)setImportantForAccessibility
open fun setImportantForAccessibility(p0: Int)setImportantForAutofill
open fun setImportantForAutofill(p0: Int)setImportantForContentCapture
open fun setImportantForContentCapture(p0: Int)setIsCredential
open fun setIsCredential(p0: Boolean)setIsHandwritingDelegate
open fun setIsHandwritingDelegate(p0: Boolean)setKeepScreenOn
open fun setKeepScreenOn(p0: Boolean)setKeyboardNavigationCluster
open fun setKeyboardNavigationCluster(p0: Boolean)setLabelFor
open fun setLabelFor(p0: Int)setLayerPaint
open fun setLayerPaint(p0: Paint?)setLayersLanguage
fun setLayersLanguage(language: String)Sets the language for map layer labels.
setLayerType
open fun setLayerType(p0: Int, p1: Paint?)setLayoutAnimation
open fun setLayoutAnimation(p0: LayoutAnimationController)setLayoutAnimationListener
open fun setLayoutAnimationListener(p0: Animation.AnimationListener)setLayoutDirection
open fun setLayoutDirection(p0: Int)setLayoutMode
open fun setLayoutMode(p0: Int)setLayoutParams
open fun setLayoutParams(p0: ViewGroup.LayoutParams)setLayoutTransition
open fun setLayoutTransition(p0: LayoutTransition)setLeft
fun setLeft(p0: Int)setLeftTopRightBottom
fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)setLocationProvider
fun setLocationProvider(positionRepository: RoutingStatusRepository)Types: RoutingStatusRepository
Sets the location provider for the map.
setLongClickable
open fun setLongClickable(p0: Boolean)setMaxBounds
fun setMaxBounds(bounds: LatLngBounds?)Types: LatLngBounds
Restrict the map camera to the given bounds. Pass null to remove any previous restriction.
setMaxZoom
fun setMaxZoom(maxZoom: Double)Update the maximum zoom level after map creation.
setMeasuredDimension
protected fun setMeasuredDimension(p0: Int, p1: Int)setMeasureWithLargestChildEnabled
open fun setMeasureWithLargestChildEnabled(p0: Boolean)setMinimumHeight
open fun setMinimumHeight(p0: Int)setMinimumWidth
open fun setMinimumWidth(p0: Int)setMinZoom
fun setMinZoom(minZoom: Double)Update the minimum zoom level after map creation.
setMotionEventSplittingEnabled
open fun setMotionEventSplittingEnabled(p0: Boolean)setNestedScrollingEnabled
open fun setNestedScrollingEnabled(p0: Boolean)setNextClusterForwardId
open fun setNextClusterForwardId(p0: Int)setNextFocusDownId
open fun setNextFocusDownId(p0: Int)setNextFocusForwardId
open fun setNextFocusForwardId(p0: Int)setNextFocusLeftId
open fun setNextFocusLeftId(p0: Int)setNextFocusRightId
open fun setNextFocusRightId(p0: Int)setNextFocusUpId
open fun setNextFocusUpId(p0: Int)setOnApplyWindowInsetsListener
open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)setOnCapturedPointerListener
open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)setOnClickListener
open fun setOnClickListener(p0: View.OnClickListener?)setOnContextClickListener
open fun setOnContextClickListener(p0: View.OnContextClickListener?)setOnCreateContextMenuListener
open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)setOnDragListener
open fun setOnDragListener(p0: View.OnDragListener)setOnFocusChangeListener
open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)setOnGenericMotionListener
open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)setOnHierarchyChangeListener
open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)setOnHoverListener
open fun setOnHoverListener(p0: View.OnHoverListener)setOnKeyListener
open fun setOnKeyListener(p0: View.OnKeyListener)setOnLongClickListener
open fun setOnLongClickListener(p0: View.OnLongClickListener?)setOnReceiveContentListener
open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)setOnScrollChangeListener
open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)setOnSystemUiVisibilityChangeListener
open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener)setOnTouchListener
open fun setOnTouchListener(p0: View.OnTouchListener)setOrientation
open fun setOrientation(p0: Int)setOutlineAmbientShadowColor
open fun setOutlineAmbientShadowColor(p0: Int)setOutlineProvider
open fun setOutlineProvider(p0: ViewOutlineProvider)setOutlineSpotShadowColor
open fun setOutlineSpotShadowColor(p0: Int)setOverScrollMode
open fun setOverScrollMode(p0: Int)setPadding
open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)setPaddingRelative
open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)setPendingCredentialRequest
open fun setPendingCredentialRequest(p0: GetCredentialRequest, p1: OutcomeReceiver<GetCredentialResponse, GetCredentialException>)setPersistentDrawingCache
open fun setPersistentDrawingCache(p0: Int)setPitch
fun setPitch(pitch: Double)Sets the map’s pitch (tilt/inclination angle).
setPivotX
open fun setPivotX(p0: Float)setPivotY
open fun setPivotY(p0: Float)setPointerIcon
open fun setPointerIcon(p0: PointerIcon)setPreferKeepClear
fun setPreferKeepClear(p0: Boolean)setPreferKeepClearRects
fun setPreferKeepClearRects(p0: MutableList<Rect>)setPressed
open fun setPressed(p0: Boolean)setRenderEffect
open fun setRenderEffect(p0: RenderEffect?)setRequestedFrameRate
open fun setRequestedFrameRate(p0: Float)setRevealOnFocusHint
fun setRevealOnFocusHint(p0: Boolean)setRight
fun setRight(p0: Int)setRotation
open fun setRotation(p0: Float)setRotationX
open fun setRotationX(p0: Float)setRotationY
open fun setRotationY(p0: Float)setRoute
fun setRoute(route: SdkRoute, nextStepsLineStyle: RouteLineStyle = PlainRouteLine( colorHex = "#7000FF", ), prevStepsLineStyle: RouteLineStyle = PlainRouteLine( colorHex = "#D2E0EB", ), onRoutePainted: () -> Unit)Types: SdkRoute, RouteLineStyle
Paint a route into the map
setRouteAnimationMarkerVisible
fun setRouteAnimationMarkerVisible(visible: Boolean)Controls visibility of the route animation marker (the icon that moves along the route).
setSaveEnabled
open fun setSaveEnabled(p0: Boolean)setSaveFromParentEnabled
open fun setSaveFromParentEnabled(p0: Boolean)setScaleX
open fun setScaleX(p0: Float)setScaleY
open fun setScaleY(p0: Float)setScreenReaderFocusable
open fun setScreenReaderFocusable(p0: Boolean)setScrollBarDefaultDelayBeforeFade
open fun setScrollBarDefaultDelayBeforeFade(p0: Int)setScrollBarFadeDuration
open fun setScrollBarFadeDuration(p0: Int)setScrollbarFadingEnabled
open fun setScrollbarFadingEnabled(p0: Boolean)setScrollBarSize
open fun setScrollBarSize(p0: Int)setScrollBarStyle
open fun setScrollBarStyle(p0: Int)setScrollCaptureCallback
fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)setScrollCaptureHint
open fun setScrollCaptureHint(p0: Int)setScrollContainer
open fun setScrollContainer(p0: Boolean)setScrollIndicators
open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)setScrollX
open fun setScrollX(p0: Int)setScrollY
open fun setScrollY(p0: Int)setSelected
open fun setSelected(p0: Boolean)setSelectedPlace
fun setSelectedPlace(place: SdkPlace?)Types: SdkPlace
Set the currently selected place
setShowDividers
open fun setShowDividers(p0: Int)setSoundEffectsEnabled
open fun setSoundEffectsEnabled(p0: Boolean)setStateDescription
open fun setStateDescription(p0: CharSequence?)setStateListAnimator
open fun setStateListAnimator(p0: StateListAnimator)setStaticTransformationsEnabled
protected open fun setStaticTransformationsEnabled(p0: Boolean)setSystemGestureExclusionRects
open fun setSystemGestureExclusionRects(p0: MutableList<Rect>)setSystemUiVisibility
open fun setSystemUiVisibility(p0: Int)setTag
open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)setTappedPlaceCallback
fun setTappedPlaceCallback(callback: (String?) -> Unit?)setTextAlignment
open fun setTextAlignment(p0: Int)setTextDirection
open fun setTextDirection(p0: Int)setTooltipText
open fun setTooltipText(p0: CharSequence?)setTop
fun setTop(p0: Int)setTouchDelegate
open fun setTouchDelegate(p0: TouchDelegate)setTouchscreenBlocksFocus
open fun setTouchscreenBlocksFocus(p0: Boolean)setTransitionAlpha
open fun setTransitionAlpha(p0: Float)setTransitionGroup
open fun setTransitionGroup(p0: Boolean)setTransitionName
fun setTransitionName(p0: String)setTransitionVisibility
open fun setTransitionVisibility(p0: Int)setTranslationX
open fun setTranslationX(p0: Float)setTranslationY
open fun setTranslationY(p0: Float)setTranslationZ
open fun setTranslationZ(p0: Float)setVerticalFadingEdgeEnabled
open fun setVerticalFadingEdgeEnabled(p0: Boolean)setVerticalGravity
open fun setVerticalGravity(p0: Int)setVerticalScrollBarEnabled
open fun setVerticalScrollBarEnabled(p0: Boolean)setVerticalScrollbarPosition
open fun setVerticalScrollbarPosition(p0: Int)setVerticalScrollbarThumbDrawable
open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)setVerticalScrollbarTrackDrawable
open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)setViewTranslationCallback
open fun setViewTranslationCallback(p0: ViewTranslationCallback)setVisibility
open fun setVisibility(p0: Int)setWeightSum
open fun setWeightSum(p0: Float)setWillNotCacheDrawing
open fun setWillNotCacheDrawing(p0: Boolean)setWillNotDraw
open fun setWillNotDraw(p0: Boolean)setWindowInsetsAnimationCallback
open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)setX
open fun setX(p0: Float)setY
open fun setY(p0: Float)setZ
open fun setZ(p0: Float)shouldDelayChildPressedState
open override fun shouldDelayChildPressedState(): BooleanshowContextMenu
open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): BooleanshowContextMenuForChild
open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): BooleanstartActionMode
open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionModestartActionModeForChild
open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback, p2: Int): ActionModestartAnimation
open fun startAnimation(p0: Animation)startDrag
fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): BooleanstartDragAndDrop
fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): BooleanstartLayoutAnimation
open fun startLayoutAnimation()startNestedScroll
open fun startNestedScroll(p0: Int): BooleanstartViewTransition
open fun startViewTransition(p0: View)stopAnimatedRoute
fun stopAnimatedRoute()stopNestedScroll
open fun stopNestedScroll()suppressLayout
open fun suppressLayout(p0: Boolean)toggleLocationComponent
fun toggleLocationComponent(enable: Boolean, onActivated: () -> Unit? = null)Enables or disables the user location puck on the map with improved location handling.
toString
open override fun toString(): StringtransformMatrixToGlobal
open fun transformMatrixToGlobal(p0: Matrix)transformMatrixToLocal
open fun transformMatrixToLocal(p0: Matrix)unscheduleDrawable
open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)updateDragShadow
fun updateDragShadow(p0: View.DragShadowBuilder)updateOnCompassClickListener
fun updateOnCompassClickListener(callback: (bearing: Double) -> Unit)setOnCompassClickListener
updateOnLzCameraIdleListener
fun updateOnLzCameraIdleListener(callback: (LatLng) -> Boolean)Types: LatLng
setOnCameraIdleListener
updateOnLzCameraMoveStartedListener
fun updateOnLzCameraMoveStartedListener(callback: (reason: Int) -> Unit)setOnCameraMoveStartedListener
updateOnMarkerClickListener
fun updateOnMarkerClickListener(callback: () -> Unit)setOnMarkerClickListener
updateOnMyLocationButtonClickListener
fun updateOnMyLocationButtonClickListener(callback: (LocationButtonClickResult) -> Unit)Types: LocationButtonClickResult
setOnMyLocationButtonClickListener
updatePlaceMarkersVisibility
fun updatePlaceMarkersVisibility(targetFloorId: String? = null)Update place markers visibility based on current floor
updateRouteStep
fun updateRouteStep(routingStepIndex: Int, userLocation: Location?)Updates the current route step and refreshes route line styling.
updateUserLocationMarkerVisibility
fun updateUserLocationMarkerVisibility()Update the visibility of the user marker based on current floor and location This method only updates visibility without enabling/disabling location functionality
updateViewLayout
open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)verifyDrawable
protected open fun verifyDrawable(p0: Drawable): BooleanwillNotCacheDrawing
open fun willNotCacheDrawing(): BooleanwillNotDraw
open fun willNotDraw(): Boolean